Web

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is <a href="/rules/conditions/restrained-condition-5e/">restrained</a> as long as it remains in the webs or until it breaks free. A creature <a href="/rules/conditions/restrained-condition-5e/">restrained</a> by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

At a Glance

Level
2nd
School
Conjuration
Casting Time
1 action
Range
60 feet
Duration
Concentration, up to 1 hour
Concentration
Yes

How Web Works

Casting Time1 action
Range60 feet
ComponentsV, S, M (a bit of spiderweb)
DurationConcentration, up to 1 hourCONCENTRATION
Saving ThrowDexterity

Available to:

Damage

2d4 fire (if webs ignited)(Dexterity)

Common Mistakes

Common Mistake
Forgetting the webs need to be anchored or they collapse
Common Mistake
Not allowing creatures to use their action to escape with a Strength check
Common Mistake
Forgetting the webs are flammable - this can backfire or be used tactically
Common Mistake
Not tracking that the area is difficult terrain and lightly obscured

DM Tips

DM Tip
Excellent crowd control spell that can completely shut down melee enemies
DM Tip
The flammable property creates interesting tactical decisions
DM Tip
Great for area denial and protecting chokepoints
DM Tip
Consider the environment - needs anchoring points to work properly

Frequently Asked Questions

Sources & Further Reading