Teleport
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table to determine what happens based on your familiarity: Permanent circle (on target), Associated object (off target), Very familiar (similar area), Seen casually (mishap), Viewed once (mishap), Description (mishap), False destination (mishap).
At a Glance
How Teleport Works
| Casting Time | 1 action |
|---|---|
| Range | 10 feet |
| Components | V |
| Duration | Instantaneous |
Common Mistakes
DM Tips
Frequently Asked Questions
Sources & Further Reading
- Teleport — D&D 5e Wikidot — Full SRD text
- Teleport — Roll20 Compendium — Structured reference
- Teleport — D&D Beyond — Official digital reference