Pass Without Trace
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
At a Glance
Level
2nd
School
Abjuration
Casting Time
1 action
Range
Self
Duration
Concentration, up to 1 hour
Concentration
Yes
How Pass Without Trace Works
| Casting Time | 1 action |
|---|---|
| Range | Self |
| Components | V, S, M (ashes from burned mistletoe and spruce) |
| Duration | Concentration, up to 1 hourCONCENTRATION |
Available to:
DruidRanger
Common Mistakes
Common Mistake
Forgetting the +10 bonus only applies to creatures within 30 feet of you
Common Mistake
Not tracking that creatures who leave the 30-foot radius lose the bonus
Common Mistake
Thinking it makes you invisible - it only grants a Stealth bonus
Common Mistake
Forgetting that the bonus applies to ongoing Stealth checks, not just the initial one
DM Tips
DM Tip
This spell is incredibly powerful for group stealth, making whole parties excellent at infiltration
DM Tip
The +10 bonus means even heavy armor wearers can be stealthy
DM Tip
Remember creatures must stay within 30 feet of the caster to maintain the bonus
DM Tip
Consider how enemies react when they find no tracks despite knowing intruders were present
Sources & Further Reading
- Pass Without Trace — D&D 5e Wikidot — Full SRD text
- Pass Without Trace — Roll20 Compendium — Structured reference
- Pass Without Trace — D&D Beyond — Official digital reference