Levitate

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

At a Glance

Level
2nd
School
Transmutation
Casting Time
1 action
Range
60 feet
Duration
Concentration, up to 10 minutes
Concentration
Yes

How Levitate Works

Casting Time1 action
Range60 feet
ComponentsV, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
DurationConcentration, up to 10 minutesCONCENTRATION
Saving ThrowConstitution (unwilling creatures)

Available to:

Common Mistakes

Common Mistake
Forgetting levitated creatures can't move normally - they must push off surfaces
Common Mistake
Not using this offensively to remove melee enemies from combat
Common Mistake
Thinking you can move the target without using your action
Common Mistake
Forgetting the 20-foot height limit

DM Tips

DM Tip
Can effectively remove melee-only enemies from combat
DM Tip
Useful for crossing gaps or reaching high places
DM Tip
Levitated creatures are sitting ducks for ranged attacks
DM Tip
Consider how enemies might push off walls or throw things to move

Frequently Asked Questions

Sources & Further Reading