Glyph of Warding
You inscribe a glyph on a surface or within an object that can be closed to conceal it. If you choose a surface, the glyph can cover an area no larger than 10 feet in diameter. The glyph is nearly invisible (DC determined by your spell save DC to find it). You decide the trigger. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere dealing 5d8 acid, cold, fire, lightning, or thunder damage (Dex save for half), or you can store a spell of 3rd level or lower in the glyph to be cast when triggered.
At a Glance
How Glyph of Warding Works
| Casting Time | 1 hour |
|---|---|
| Range | Touch |
| Components | V, S, M (incense and powdered diamond worth 200 gp, consumed) |
| Duration | Until dispelled or triggered |
| Saving Throw | Dexterity |
Available to:
Damage
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
Common Mistakes
DM Tips
Sources & Further Reading
- Glyph of Warding — D&D 5e Wikidot — Full SRD text
- Glyph of Warding — Roll20 Compendium — Structured reference
- Glyph of Warding — D&D Beyond — Official digital reference