Globe of Invulnerability
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.
At a Glance
Level
6th
School
Abjuration
Casting Time
1 action
Range
Self (10-foot radius)
Duration
Concentration, up to 1 minute
Concentration
Yes
How Globe of Invulnerability Works
| Casting Time | 1 action |
|---|---|
| Range | Self (10-foot radius) |
| Components | V, S, M (a glass or crystal bead that shatters when the spell ends) |
| Duration | Concentration, up to 1 minuteCONCENTRATION |
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.
Common Mistakes
Common Mistake
Forgetting it only blocks spells cast from outside the barrier
Common Mistake
Not realizing allies inside can cast spells out
Common Mistake
Thinking it blocks all spells - only 5th level or lower (or higher when upcast)
Common Mistake
Forgetting the barrier is immobile - you can't move it
DM Tips
DM Tip
Creates a safe zone against enemy spellcasters
DM Tip
Allies inside can cast out, but enemies outside can't cast in
DM Tip
Doesn't protect against physical attacks or spells cast from inside
DM Tip
At higher levels, can block increasingly powerful spells
Frequently Asked Questions
Sources & Further Reading
- Globe of Invulnerability — D&D 5e Wikidot — Full SRD text
- Globe of Invulnerability — Roll20 Compendium — Structured reference
- Globe of Invulnerability — D&D Beyond — Official digital reference