Feather Fall
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
At a Glance
Level
1st
School
Transmutation
Casting Time
1 reaction, which you take when you or a creature within 60 feet of you falls
Range
60 feet
Duration
1 minute
Concentration
No
How Feather Fall Works
| Casting Time | 1 reaction, which you take when you or a creature within 60 feet of you falls |
|---|---|
| Range | 60 feet |
| Components | V, M (a small feather or piece of down) |
| Duration | 1 minute |
Common Mistakes
Common Mistake
Forgetting it's a reaction - can be cast even when surprised by a fall
Common Mistake
Not using it when allies are knocked off cliffs or flying ends
Common Mistake
Thinking it prevents all falling - creatures still descend at 60 feet per round
Common Mistake
Forgetting you can target up to 5 creatures
DM Tips
DM Tip
Essential safety net for high-level adventurers
DM Tip
Can be used offensively - let enemies fall then save yourself
DM Tip
The 60 feet per round descent means very tall falls take multiple rounds
DM Tip
Great insurance when exploring high places or fighting flying enemies
Frequently Asked Questions
Sources & Further Reading
- Feather Fall — D&D 5e Wikidot — Full SRD text
- Feather Fall — Roll20 Compendium — Structured reference
- Feather Fall — D&D Beyond — Official digital reference