Home/Spells/Support & Healing/Mass Cure Wounds

Mass Cure Wounds

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At a Glance

Level
5th
School
Evocation
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No

How Mass Cure Wounds Works

Casting Time1 action
Range60 feet
ComponentsV, S
DurationInstantaneous

Available to:

At Higher Levels

When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

Common Mistakes

Common Mistake
Forgetting it requires an action, not bonus action like Mass Healing Word
Common Mistake
Not positioning to catch all wounded allies in the 30-foot radius
Common Mistake
Forgetting to add spellcasting modifier to each target
Common Mistake
Using it when only one or two allies need healing

DM Tips

DM Tip
Excellent for emergency party-wide healing
DM Tip
Best used when multiple allies are significantly wounded
DM Tip
The 30-foot radius sphere allows good positioning flexibility
DM Tip
Average healing is around 17 per creature at 5th level, which is solid

Frequently Asked Questions

Sources & Further Reading