Heroism

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At a Glance

Level
1st
School
Enchantment
Casting Time
1 action
Range
Touch
Duration
Concentration, up to 1 minute
Concentration
Yes

How Heroism Works

Casting Time1 action
RangeTouch
ComponentsV, S
DurationConcentration, up to 1 minuteCONCENTRATION

Available to:

BardPaladin

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Common Mistakes

Common Mistake
Forgetting the temporary HP refreshes at the start of each of the target's turns
Common Mistake
Not tracking that temporary HP doesn't stack - new temp HP replaces old
Common Mistake
Forgetting the immunity to frightened condition, which can be very powerful
Common Mistake
Thinking the temp HP is permanent - it disappears when the spell ends

DM Tips

DM Tip
Great for frontline fighters who will take consistent damage
DM Tip
The frightened immunity is clutch against dragons and other fear-inducing enemies
DM Tip
Total temp HP over the full minute can be significant (10+ turns × modifier)
DM Tip
Consider having paladin NPCs cast this before charging into battle

Sources & Further Reading