Heroes' Feast
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to <a href="/rules/conditions/poisoned-condition-5e/">poison</a> and being <a href="/rules/conditions/frightened-condition-5e/">frightened</a>, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
At a Glance
Level
6th
School
Conjuration
Casting Time
10 minutes
Range
30 feet
Duration
Instantaneous
Concentration
No
How Heroes' Feast Works
| Casting Time | 10 minutes |
|---|---|
| Range | 30 feet |
| Components | V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes) |
| Duration | Instantaneous |
Common Mistakes
Common Mistake
Forgetting the 1-hour consumption time
Common Mistake
Not using it before big encounters due to preparation time
Common Mistake
Forgetting the 1,000 gp cost
Common Mistake
Not tracking the 24-hour duration of benefits
DM Tips
DM Tip
Perfect pre-boss fight preparation spell
DM Tip
The immunity to <a href="/rules/conditions/frightened-condition-5e/">frightened</a> is valuable against dragons and other fear effects
DM Tip
The HP boost and advantages make the whole party more effective
DM Tip
The 1,000 gp cost makes this feel special and important
Frequently Asked Questions
Sources & Further Reading
- Heroes' Feast — D&D 5e Wikidot — Full SRD text
- Heroes' Feast — Roll20 Compendium — Structured reference
- Heroes' Feast — D&D Beyond — Official digital reference