Aura of Vitality
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
At a Glance
Level
3rd
School
Evocation
Casting Time
1 action
Range
Self (30-foot radius)
Duration
Concentration, up to 1 minute
Concentration
Yes
How Aura of Vitality Works
| Casting Time | 1 action |
|---|---|
| Range | Self (30-foot radius) |
| Components | V |
| Duration | Concentration, up to 1 minuteCONCENTRATION |
Common Mistakes
Common Mistake
Forgetting you can heal every turn with a bonus action
Common Mistake
Not using it out of combat for maximum efficiency
Common Mistake
Forgetting the aura moves with you
Common Mistake
Not maximizing the 10 rounds of potential healing
DM Tips
DM Tip
Potentially heal 20d6 total over the duration (average 70 HP)
DM Tip
Excellent for sustained healing during or after combat
DM Tip
The bonus action economy means you can still take normal actions
DM Tip
One of the most efficient healing spells at this level
Frequently Asked Questions
Sources & Further Reading
- Aura of Vitality — D&D 5e Wikidot — Full SRD text
- Aura of Vitality — Roll20 Compendium — Structured reference
- Aura of Vitality — D&D Beyond — Official digital reference