Mage Armor

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

At a Glance

Level
1st
School
Abjuration
Casting Time
1 action
Range
Touch
Duration
8 hours
Concentration
No

How Mage Armor Works

Casting Time1 action
RangeTouch
ComponentsV, S, M (a piece of cured leather)
Duration8 hours

Available to:

Common Mistakes

Common Mistake
Thinking it stacks with armor - it doesn't work if the target is wearing armor
Common Mistake
Not casting it at the start of the day for 8 hours of protection
Common Mistake
Forgetting it sets base AC to 13 + Dex, which might be lower than some calculations
Common Mistake
Thinking it requires concentration - it lasts 8 hours without concentration

DM Tips

DM Tip
Essential spell for wizards and sorcerers with no armor
DM Tip
With +3 Dex it gives AC 16, which is decent
DM Tip
The 8-hour duration means it should almost always be active
DM Tip
Can be cast on other unarmored allies like monks

Frequently Asked Questions

Sources & Further Reading