Shatter

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At a Glance

Level
2nd
School
Evocation
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No

How Shatter Works

Casting Time1 action
Range60 feet
ComponentsV, S, M (a chip of mica)
DurationInstantaneous
Saving ThrowConstitution

Available to:

BardSorcererWarlockWizard

Damage

3d8 thunder(Constitution)

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Common Mistakes

Common Mistake
Forgetting creatures made of stone, crystal, or metal have disadvantage
Common Mistake
Not realizing it damages objects - can be used to break doors, windows, or containers
Common Mistake
Overlooking that it's a 10-foot radius (20-foot diameter) sphere - smaller than expected

DM Tips

DM Tip
Very effective against constructs and earth elementals due to disadvantage
DM Tip
Can be used creatively to destroy objects, break through barriers, or trigger alarms

Sources & Further Reading