Guiding Bolt

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

At a Glance

Level
1st
School
Evocation
Casting Time
1 action
Range
120 feet
Duration
1 round
Concentration
No

How Guiding Bolt Works

Casting Time1 action
Range120 feet
ComponentsV, S
Duration1 round

Available to:

Cleric

Damage

4d6 radiant

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Common Mistakes

Common Mistake
Forgetting the advantage applies to ANY creature's next attack, not just the caster's
Common Mistake
Not coordinating with allies to take advantage of the free advantage on the target
Common Mistake
Thinking the light lasts longer than one round - advantage only until end of your next turn

DM Tips

DM Tip
Highest damage 1st-level spell in the game with a powerful secondary effect
DM Tip
The advantage can be saved for a powerful ally attack or used immediately

Sources & Further Reading