Fire Bolt
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
At a Glance
Level
Cantrip
School
Evocation
Casting Time
1 action
Range
120 feet
Duration
Instantaneous
Concentration
No
How Fire Bolt Works
| Casting Time | 1 action |
|---|---|
| Range | 120 feet |
| Components | V, S |
| Duration | Instantaneous |
Available to:
ArtificerSorcererWizard
Damage
1d10 fire (increases by 1d10 at 5th, 11th, and 17th level)
At Higher Levels
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Common Mistakes
Common Mistake
Forgetting it can target objects - great for lighting torches, burning ropes, or igniting oil
Common Mistake
Not considering fire resistance/immunity - very common in many monsters
Common Mistake
Thinking it automatically ignites worn or carried objects - only unattended flammable objects
DM Tips
DM Tip
One of the highest damage cantrips available with excellent range
DM Tip
The object ignition can be used creatively for environmental effects
Sources & Further Reading
- Fire Bolt — D&D 5e Wikidot — Full SRD text
- Fire Bolt — Roll20 Compendium — Structured reference
- Fire Bolt — D&D Beyond — Official digital reference