Thaumaturgy
You manifest a minor wonder, a sign of supernatural power, within range. You create one of several instantaneous or lasting effects: your voice booms up to three times as loud for 1 minute, you cause flames to flicker/brighten/dim/change color for 1 minute, you cause harmless tremors in the ground for 1 minute, you create an instantaneous sound originating from a point of your choice, you instantaneously cause a door or window to fly open or slam shut, or you alter the appearance of your eyes for 1 minute. You can have up to three non-instantaneous effects active at once.
At a Glance
Level
Cantrip
School
Transmutation
Casting Time
1 action
Range
30 feet
Duration
Up to 1 minute
Concentration
No
How Thaumaturgy Works
| Casting Time | 1 action |
|---|---|
| Range | 30 feet |
| Components | V |
| Duration | Up to 1 minute |
Available to:
Cleric
Common Mistakes
Common Mistake
Trying to use the tremors to knock creatures prone - effects must be harmless
Common Mistake
Slamming doors on creatures to deal damage or restrict movement
Common Mistake
Forgetting it requires concentration-like management of three simultaneous effects
DM Tips
DM Tip
This is excellent for intimidation checks and dramatic religious moments
DM Tip
The booming voice can be heard clearly even in loud environments
Sources & Further Reading
- Thaumaturgy — D&D 5e Wikidot — Full SRD text
- Thaumaturgy — Roll20 Compendium — Structured reference
- Thaumaturgy — D&D Beyond — Official digital reference