Sword Burst
You create a momentary circle of spectral blades that sweep around you. Each creature within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
At a Glance
Level
Cantrip
School
Conjuration
Casting Time
1 action
Range
Self (5-foot radius)
Duration
Instantaneous
Concentration
No
How Sword Burst Works
| Casting Time | 1 action |
|---|---|
| Range | Self (5-foot radius) |
| Components | V |
| Duration | Instantaneous |
| Saving Throw | Dexterity |
Damage
1d6 force (increases by 1d6 at 5th, 11th, and 17th level)(Dexterity)
At Higher Levels
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Common Mistakes
Common Mistake
Forgetting it hits ALL creatures within 5 feet, including allies
Common Mistake
Thinking it has longer range - it only affects creatures within 5 feet of you
Common Mistake
Not realizing force damage is rarely resisted, making this valuable
Common Mistake
Forgetting only verbal component is needed - good when hands are bound
DM Tips
DM Tip
Useful when surrounded by enemies, similar to Thunderclap
DM Tip
Be cautious about friendly fire if allies are adjacent
DM Tip
Force damage makes this reliable against most creatures
DM Tip
Good emergency option for spellcasters stuck in melee
Frequently Asked Questions
Sources & Further Reading
- Sword Burst — D&D 5e Wikidot — Full SRD text
- Sword Burst — Roll20 Compendium — Structured reference
- Sword Burst — D&D Beyond — Official digital reference