Spare the Dying
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
At a Glance
Level
Cantrip
School
Necromancy
Casting Time
1 action
Range
Touch
Duration
Instantaneous
Concentration
No
How Spare the Dying Works
| Casting Time | 1 action |
|---|---|
| Range | Touch |
| Components | V, S |
| Duration | Instantaneous |
Available to:
Common Mistakes
Common Mistake
Using this instead of a healing spell when healing would be better
Common Mistake
Forgetting it requires touch - you must be adjacent to the dying creature
Common Mistake
Not realizing this takes your action - Healing Word is often better since it's a bonus action
Common Mistake
Thinking it restores hit points - it only stabilizes at 0 HP
DM Tips
DM Tip
Useful when out of spell slots but an ally is dying
DM Tip
Grave Domain clerics can cast this as a bonus action at range, making it much more valuable
DM Tip
Generally outclassed by Healing Word but free to use as a cantrip
DM Tip
Good for NPCs or when resources are extremely limited
Frequently Asked Questions
Sources & Further Reading
- Spare the Dying — D&D 5e Wikidot — Full SRD text
- Spare the Dying — Roll20 Compendium — Structured reference
- Spare the Dying — D&D Beyond — Official digital reference