Light

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

At a Glance

Level
Cantrip
School
Evocation
Casting Time
1 action
Range
Touch
Duration
1 hour
Concentration
No

How Light Works

Casting Time1 action
RangeTouch
ComponentsV, M (a firefly or phosphorescent moss)
Duration1 hour
Saving ThrowDexterity (if targeting hostile creature's equipment)

Common Mistakes

Common Mistake
Forgetting hostile creatures get a save if you target their equipment
Common Mistake
Not realizing the light can be any color you choose
Common Mistake
Thinking it requires concentration - it lasts 1 hour without concentration
Common Mistake
Forgetting the object must be no larger than 10 feet in any dimension

DM Tips

DM Tip
Perfect replacement for torches without tying up a hand
DM Tip
Can be cast on enemy shields or armor to make them easier to see and track
DM Tip
The color choice allows for creative signaling or identification systems
DM Tip
Very useful in dungeons but can give away the party's position

Frequently Asked Questions

Sources & Further Reading