Home/Rules/External Tools & Resources/D&D Table (Running a Table)

D&D Table (Running a Table)

Guide to running a D&D table, including session zero, table rules, and creating a positive play environment.

Session Zero

Session Zero establishes table expectations before the campaign begins. Discuss themes, tone, content boundaries (using tools like Lines & Veils or X-Card), and player goals.

Cover logistics: schedule, session length, house rules, and character creation guidelines. Ensure everyone agrees on the type of campaign you're running.

Table Rules and Etiquette

Establish clear rules: respect speaking time, no phones during play, arrive on time, communicate absences. Define how rules disputes are handled (DM makes final call, discuss after session).

Create a safe, inclusive environment. Use safety tools like the X-Card for uncomfortable content. Encourage collaboration and celebrate player creativity.

Common Mistakes

Common Mistake
Skipping session zero and discovering player mismatches later
Common Mistake
Not establishing content boundaries upfront
Common Mistake
Letting one player dominate table time

DM Tips

DM Tip
Hold a session zero for every campaign
DM Tip
Revisit table expectations periodically
DM Tip
Address problems privately and quickly

Frequently Asked Questions