D&D Table (Running a Table)
Guide to running a D&D table, including session zero, table rules, and creating a positive play environment.
Session Zero
Session Zero establishes table expectations before the campaign begins. Discuss themes, tone, content boundaries (using tools like Lines & Veils or X-Card), and player goals.
Cover logistics: schedule, session length, house rules, and character creation guidelines. Ensure everyone agrees on the type of campaign you're running.
Table Rules and Etiquette
Establish clear rules: respect speaking time, no phones during play, arrive on time, communicate absences. Define how rules disputes are handled (DM makes final call, discuss after session).
Create a safe, inclusive environment. Use safety tools like the X-Card for uncomfortable content. Encourage collaboration and celebrate player creativity.