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Wild Magic Table 5e

The Wild Magic Surge table for Wild Magic <a href="/characters/classes/sorcerer-5e/">Sorcerers</a> in D&D 5e, with random magical effects from d100 rolls.

Wild Magic Surge (d100)

d100Effect
01-02Roll again; both effects occur
03-04You teleport 60 feet to a random space
05-06Fireball centered on you (3rd-level)
07-08Cast Magic Missile (5th-level)
09-10You turn into a potted plant until start of next turn
11-12Cast Levitate on yourself
13-14Unicorn appears within 5 feet for 1 minute
15-16You grow a long beard made of feathers
17-18You regain your lowest-level expended spell slot
19-20All creatures within 30 feet invisible for 1 minute

Roll on this table when the DM calls for a Wild Magic Surge (typically when you roll a 1 on d20 after casting a spell).

Triggering a Surge

After a Wild Magic Sorcerer casts a 1st-level or higher spell, the DM can have them roll a d20. On a 1, roll on the Wild Magic Surge table.

Some DMs increase surge frequency. The sorcerer can also trigger surges using Tides of Chaos.

Common Mistakes

Common Mistake
Forgetting to roll for surges after spells
Common Mistake
Not having the table ready during sessions
Common Mistake
Ignoring surges that would be funny or dramatic

DM Tips

DM Tip
Roll for surges more often to embrace the chaos
DM Tip
Let surges create memorable story moments
DM Tip
Have the full d100 table bookmarked or printed

Frequently Asked Questions