Hit Points & Hit Dice
Hit points measure how much damage you can take before falling unconscious. Hit Dice determine your starting HP and can be spent to heal during short rests.
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Understanding Hit Points
Hit points represent a combination of physical durability, will to live, and luck. When you reach 0 HP, you fall unconscious and start making death saving throws.
Starting HP at 1st Level:
- Maximum roll of your class's Hit Die + Constitution modifier
- Wizard (d6) with +2 Con: 6 + 2 = 8 HP
- Barbarian (d12) with +3 Con: 12 + 3 = 15 HP
HP at Higher Levels:
- Roll your Hit Die OR take the average (rounded up)
- Add Constitution modifier per level
- Most players take the average for consistency
Hit Dice by Class
Spending Hit Dice
During a Short Rest:
- Spend any number of Hit Dice
- Roll each die, add Constitution modifier
- Regain that many hit points
- Decide after each roll whether to spend more
Example (Level 5 Fighter, +3 Con):
- You have 5d10 Hit Dice
- Spend 2d10: Roll 7 + 4 = 11, plus 6 (Con × 2) = 17 HP healed
- 3d10 remaining for later
Recovery:
- Long rest recovers half your total Hit Dice (minimum 1)
- Level 7 character recovers 3 Hit Dice per long rest
- You can't exceed your maximum Hit Dice
Temporary Hit Points
How Temporary HP Works:
- A buffer that absorbs damage first
- Doesn't stack - take the higher value
- Lasts until depleted or you finish a long rest
- Can't be healed - only replaced with higher amount
Common Sources:
- Armor of Agathys (Warlock)
- Heroism spell
- False Life spell
- Inspiring Leader feat
- Fighter (Champion) at 18th level
Common Mistakes
Common Mistake
Rolling HP at 1st level instead of taking maximum
Common Mistake
Forgetting to add Con modifier when leveling up
Common Mistake
Stacking temporary hit points (you take the higher)
Common Mistake
Not recovering Hit Dice on long rest
Common Mistake
Confusing Hit Dice with hit points
DM Tips
DM Tip
Average HP keeps game balance predictable
DM Tip
Constitution is valuable for everyone
DM Tip
Track player Hit Dice to know their healing capacity
DM Tip
Tough feat adds 2 HP per level - significant for low-HP classes