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D&D Stats (Ability Scores)

Guide to the six ability scores in D&D 5e: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

The Six Ability Scores

Strength: Physical power, melee attacks, Athletics checks

Dexterity: Agility, AC, ranged attacks, Stealth and Acrobatics

Constitution: Endurance, hit points, concentration saves

Intelligence: Reasoning, memory, Arcana and Investigation

Wisdom: Awareness, intuition, Perception and Insight

Charisma: Force of personality, Persuasion and Deception

Ability Modifiers

Ability modifiers are calculated as: (Score - 10) / 2, rounded down

A score of 10-11 gives +0 modifier. Each 2 points above 10 increases the modifier by 1. Standard array: 15, 14, 13, 12, 10, 8.

Common Mistakes

Common Mistake
Rolling the ability score instead of adding the modifier
Common Mistake
Forgetting proficiency bonus on skill checks
Common Mistake
Not updating modifiers when ability scores change

DM Tips

DM Tip
Remind new players to use modifiers, not raw scores
DM Tip
Consider point buy or standard array for balanced parties
DM Tip
Allow ability score improvements to reflect character growth

Frequently Asked Questions