Death Saving Throws
When you drop to 0 hit points, you make death saving throws to determine if you stabilize or die. Three successes stabilize you; three failures kill you.
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How Death Saves Work
When you start your turn at 0 HP, you make a death saving throw - a special saving throw not associated with any ability score.
The Roll:
- Roll d20 (no modifiers usually)
- 10 or higher = Success
- 9 or lower = Failure
Tracking Results:
- Three successes = You stabilize (stop making saves)
- Three failures = You die
- Successes and failures don't need to be consecutive
- All are reset when you regain any HP
Natural 1 and 20:
- Natural 1: Counts as TWO failures
- Natural 20: You regain 1 HP and wake up!
Taking Damage at 0 HP
Damage While Dying:
- Any damage causes one automatic death save failure
- Critical hits (attacks from within 5 feet on unconscious targets) cause TWO failures
- Damage equal to your max HP = instant death
Example:
- You're at 0 HP with 1 success, 0 failures
- An enemy hits you: Now 1 success, 1 failure
- Another enemy crits you: Now 1 success, 3 failures = Dead
Massive Damage:
- If damage reduces you to 0 AND remaining damage equals or exceeds your max HP, you die instantly
- Example: 30 max HP, at 10 HP, take 40 damage = instant death (30 remaining after reaching 0)
Saving a Dying Character
Healing Spells:
- Any healing brings you to at least 1 HP
- Healing Word is excellent (bonus action, 60 ft range)
- Character immediately wakes up and can act
Medicine Check (Stabilize):
- DC 10 Wisdom (Medicine) check as an action
- Success: Character stabilizes (stops making saves)
- They remain at 0 HP, unconscious, for 1d4 hours
Healer's Kit:
- Automatically stabilizes without a check
- 10 uses per kit, costs 5 gp
- No proficiency required
Spare the Dying Cantrip:
- Touch range, action
- Automatically stabilizes
- Available to Clerics
Stabilized Creatures
What Stabilized Means:
- No longer making death saves
- Still at 0 HP, still unconscious
- Will regain 1 HP after 1d4 hours
Important Notes:
- Taking any damage restarts death saves
- Any healing wakes them up immediately
- They can't take actions while stabilized
Common Mistakes
Common Mistake
Adding modifiers to death saves (usually none)
Common Mistake
Forgetting that natural 20 = wake up at 1 HP
Common Mistake
Not counting crits as 2 failures
Common Mistake
Thinking stabilized means conscious
Common Mistake
Forgetting death saves reset when healed
DM Tips
DM Tip
Most intelligent enemies won't attack unconscious PCs
DM Tip
Death saves should feel tense - roll in the open
DM Tip
Remember the massive damage instant death rule
DM Tip
Healing Word is specifically designed for this situation