Home/Rules/Core Mechanics/Concentration

Concentration

Concentration is a mechanic that limits how many powerful spells you can maintain at once. Breaking concentration ends the spell immediately.

What Is Concentration?

Many powerful spells require concentration to maintain. While concentrating:

  • The spell continues its effect
  • You can only concentrate on ONE spell at a time
  • Casting another concentration spell ends the first
  • Certain events can break your concentration

Spells that require concentration say so in their description.

Examples of Concentration Spells:

Concentration Checks

When You Take Damage:

  • Make a Constitution saving throw
  • DC = 10 or half the damage taken, whichever is higher
  • Success = maintain concentration
  • Failure = spell ends immediately

Examples:

  • Take 15 damage: DC 10 (half of 15 is 7.5, but minimum is 10)
  • Take 30 damage: DC 15 (half of 30)
  • Take 50 damage: DC 25 (half of 50)

Multiple Damage Sources:

  • Each source requires a separate check
  • Magic Missile = 3 checks (one per dart)
  • One failed check = concentration lost

Other Ways to Lose Concentration

Automatic Concentration Loss:

  • Being incapacitated or killed
  • Being affected by certain conditions
  • Casting another concentration spell

Conditions That Break Concentration:

Voluntary End:

  • You can end concentration at any time (no action required)
  • Useful for switching to a different concentration spell

Improving Concentration Saves

Constitution:

  • High Con improves your saves
  • Important for spellcasters who concentrate often

Proficiency:

  • Sorcerer and Cleric have Con save proficiency
  • Resilient (Constitution) feat adds proficiency

War Caster Feat:

  • Advantage on concentration saves
  • Cast spells with hands full
  • Opportunity attacks can be spells

Other Helps:

  • Lucky feat for rerolls
  • Bless (if someone else casts it)
  • Avoiding damage entirely (cover, positioning)

Common Mistakes

Common Mistake
Maintaining two concentration spells at once
Common Mistake
Forgetting to roll concentration when taking damage
Common Mistake
Using DC 10 even when damage is high (it's 10 OR half damage)
Common Mistake
Forgetting each damage source requires a separate check

DM Tips

DM Tip
Target concentration casters to make battles dynamic
DM Tip
DM Tip
Remind players they can end concentration voluntarily
DM Tip
War Caster is practically mandatory for some builds