Actions in Combat
On your turn, you can take one action, one bonus action (if available), move, and interact with one object. Understanding your action options is key to tactical combat.
What You Can Do On Your Turn
Every Turn You Get:
- One Action - Attack, Cast a Spell, Dash, etc.
- Movement - Up to your speed (usually 30 feet)
- One Free Object Interaction - Draw a weapon, open a door
- One Bonus Action - Only if you have a feature that grants one
- Talking - Brief utterances (free)
Outside Your Turn:
- One Reaction - Opportunity attack, Shield spell, etc.
You can split your movement before and after your action.
Standard Actions
Attack: Make one weapon attack (or more with Extra Attack)
Cast a Spell: Cast a spell with a casting time of 1 action
Dash: Gain extra movement equal to your speed
Disengage: Your movement doesn't provoke opportunity attacks
Dodge: Attacks against you have disadvantage, you have advantage on Dex saves
Help: Give an ally advantage on their next check or attack
Hide: Make a Stealth check to become hidden
Ready: Prepare an action to trigger later (uses your reaction)
Search: Make a Perception or Investigation check
Use an Object: Interact with something requiring an action
Bonus Actions
You only get a bonus action if something grants it:
- Two-weapon fighting (attack with off-hand)
- Rogue Cunning Action (Dash, Disengage, or Hide)
- Monk Martial Arts/Ki features
- Spells with "1 bonus action" casting time
- Class features that specify bonus action
Important Rules:
- Only ONE bonus action per turn
- Can't substitute action for bonus action or vice versa
- If you cast a bonus action spell, you can only cast cantrips as your action
Reactions
One reaction per round (resets at start of your turn):
- Opportunity Attacks - When an enemy leaves your reach
- Shield spell - +5 AC when hit
- Counterspell - Negate an enemy spell
- Feather Fall - When you or allies fall
- Readied actions - Trigger you specified
- Class features (Uncanny Dodge, etc.)
You can take a reaction on your own turn (like opportunity attack against someone fleeing from you).