Armor Class (AC)
Armor Class represents how hard you are to hit. Attacks must meet or exceed your AC to hit you.
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How Armor Class Works
When an attack targets you, the attacker rolls d20 + modifiers. If the total equals or exceeds your AC, the attack hits.
Base AC Calculations:
- Unarmored: 10 + Dexterity modifier
- Light Armor: Armor base + Dexterity modifier
- Medium Armor: Armor base + Dexterity modifier (max +2)
- Heavy Armor: Armor base (no Dex)
Shields: +2 AC (requires proficiency)
Armor Types and AC
| Armor | AC | Dex Bonus | Stealth |
|---|---|---|---|
| Light Armor | |||
| Padded | 11 | Full | Disadvantage |
| Leather | 11 | Full | — |
| Studded Leather | 12 | Full | — |
| Medium Armor | |||
| Hide | 12 | Max +2 | — |
| Chain Shirt | 13 | Max +2 | — |
| Scale Mail | 14 | Max +2 | Disadvantage |
| Breastplate | 14 | Max +2 | — |
| Half Plate | 15 | Max +2 | Disadvantage |
| Heavy Armor | |||
| Ring Mail | 14 | None | Disadvantage |
| Chain Mail | 16 | None | Disadvantage |
| Splint | 17 | None | Disadvantage |
| Plate | 18 | None | Disadvantage |
Alternative AC Calculations
Some features provide alternative AC calculations. You can only use ONE at a time:
Class Features:
- Barbarian Unarmored Defense: 10 + Dex + Con
- Monk Unarmored Defense: 10 + Dex + Wis
- Draconic Sorcerer: 13 + Dex (no armor)
Spells:
- Mage Armor: 13 + Dex (no armor)
- Barkskin: AC can't be less than 16
Important: Alternative calculations don't stack. Choose the best one. Shields and other AC BONUSES stack with any calculation.
Ways to Improve AC
Equipment:
- Better armor
- Shield (+2)
- Magic armor (+1, +2, +3)
- Magic shields (+1, +2, +3)
Spells (Bonuses):
Other Sources:
- Fighting Style (Defense): +1 AC in armor
- Cloak/Ring of Protection: +1 AC each
- Cover: +2 (half) or +5 (three-quarters)
Common Mistakes
Common Mistake
Stacking multiple AC calculations instead of choosing one
Common Mistake
Forgetting medium armor caps Dex bonus at +2
Common Mistake
Not knowing heavy armor has Strength requirements
Common Mistake
Forgetting shields require proficiency to use effectively
DM Tips
DM Tip
AC 15 is a reasonable baseline for most encounters
DM Tip
Very high AC (20+) can make combat tedious
DM Tip
Remember to use saving throw spells against high-AC targets
DM Tip
Cover is often forgotten but very impactful