Core Mechanics
Exhaustion, fall damage, multiclassing, and other core rules. — 27 guides
Spell Slots
Spell slots are the resource that limits how many spells you can cast. Understan...
Armor Class (AC)
Armor Class represents how hard you are to hit. Attacks must meet or exceed your...
D&D Stats (Ability Scores)
Guide to the six ability scores in D&D 5e: Strength, Dexterity, Constitution, In...
Advantage & Disadvantage
Advantage and disadvantage are the core mechanics that modify dice rolls in D&D ...
Concentration
Concentration is a mechanic that limits how many powerful spells you can maintai...
Wild Magic Table 5e
The Wild Magic Surge table for Wild Magic <a href="/characters/classes/sorcerer-...
Saving Throws
Saving throws represent your ability to resist spells, traps, poison, and other ...
Attack Rolls
Attack rolls determine whether your attack hits a target. Roll d20, add modifier...
Proficiency Bonus
The proficiency bonus is added to attack rolls, ability checks, and saving throw...
Hit Points & Hit Dice
Hit points measure how much damage you can take before falling unconscious. Hit ...
Short Rest
A short rest is a period of at least 1 hour during which characters catch their ...
D&D Alignments
Complete guide to the 9 alignment system in D&D 5e, from Lawful Good to Chaotic ...
Actions in Combat
On your turn, you can take one action, one bonus action (if available), move, an...
Long Rest
A long rest is a period of extended downtime, at least 8 hours long, during whic...
Fall Damage 5e
How fall damage works in D&D 5e: 1d6 per 10 feet fallen, maximum 20d6....
Death Saving Throws
When you drop to 0 hit points, you make death saving throws to determine if you ...
Ability Checks
Ability checks determine success when attempting tasks that have a chance of fai...
Spellbook
The wizard's spellbook is their most valuable possession, containing the magical...
Initiative
Initiative determines the order of turns in combat. Roll d20 + Dexterity modifie...
Damage Types
D&D 5e has 13 damage types. Creatures may have resistances, immunities, or vulne...
Multiclassing 5e
Complete guide to multiclassing in D&D 5e, including prerequisites, proficiencie...
Opportunity Attacks
Opportunity attacks let you strike enemies who carelessly leave your reach. They...
Passive Perception 5e
How passive Perception works in D&D 5e: 10 + Wisdom modifier + proficiency bonus...
Darkvision & Light
Darkvision allows creatures to see in darkness, but with limitations. Understand...
Ritual Casting
Ritual casting allows certain spellcasters to cast spells without expending spel...
Grappling & Shoving
Grappling and shoving are special melee attacks that can restrain enemies or kno...
Cover
Cover provides bonuses to AC and Dexterity saving throws. Understanding cover ru...