Home/Rules/conditions/Stunned Condition 5e

Stunned Condition 5e

A stunned creature is incapacitated, can't move, can speak only falteringly, and automatically fails Str/Dex saves.

Effect

  • A stunned creature is incapacitated (can't take actions or reactions), can't move, and can speak only falteringly.
  • The creature automatically fails Strength and Dexterity saving throws.
  • Attack rolls against the creature have advantage.

Common Sources

Stunning Strike (Monk), Power Word Stun, Contagion (Flesh Rot), Divine Word, Symbol (Stunning), Mind Flayer's Mind Blast, and various monster abilities.

Key Interactions

  • Stunned is nearly as devastating as paralyzed — the main difference is no auto-crits.
  • Monk's Stunning Strike is one of the most powerful features in the game — it costs 1 ki point and can shut down any creature.
  • Concentration spells end when a caster is stunned (since it includes incapacitated).
  • Stunned creatures can't maintain grapples.

Common Mistakes

Common Mistake
Confusing stunned with paralyzed — stunned does NOT give auto-crits from melee
Common Mistake
Forgetting that stunned includes incapacitated — no actions, no reactions
Common Mistake
Not ending concentration when a caster is stunned

DM Tips

DM Tip
Stunning Strike is a player's best friend against boss monsters — plan for it
DM Tip
Mind Flayers' Mind Blast can stun the entire party — extremely dangerous

Frequently Asked Questions