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D&D Gods & Deities

Complete guide to deities across D&D pantheons including Forgotten Realms, Greyhawk, and Eberron gods.

Major Pantheons

D&D features multiple pantheons across different settings. The Forgotten Realms pantheon includes major deities like Mystra (magic), Tempus (war), and Tyr (justice). The Greyhawk pantheon features Pelor (sun), Heironeous (valor), and Nerull (death). Eberron uses the Sovereign Host and Dark Six.

Each deity has a domain that grants powers to their clerics. Common domains include Life, War, Light, Death, Knowledge, Trickery, and Nature.

Using Gods in Your Campaign

Gods can be active or passive depending on your campaign. Some DMs have gods directly intervene, while others keep them distant. Divine intervention is a class feature for clerics at level 10.

Consider having temples, festivals, and religious conflicts. Gods might send omens, grant blessings, or dispatch celestial servants to aid worshippers.

Common Mistakes

Common Mistake
Making gods too accessible—divine intervention should be rare and meaningful
Common Mistake
Forgetting that clerics don't need to worship a specific god in some settings

DM Tips

DM Tip
Use religious factions for political intrigue and faction play
DM Tip
Grant small divine boons for faithful roleplaying