Pit Fiend 5e Guide

Large Fiend (devil), Lawful Evil

At a Glance

CR
20
Type
Fiend (devil)
Size
Large
Alignment
Lawful Evil
AC
19 (natural armor)
HP
300 (24d10 + 168)
Speed30 ft., fly 60 ft.

Ability Scores

str
26
+8
dex
14
+2
con
24
+7
int
22
+6
wis
18
+4
cha
24
+7

Key Abilities

AbilityDescription
Fear AuraAny creature hostile to the pit fiend that starts its turn within 20 ft. must succeed on a DC 21 Wisdom save or be <a href="/rules/conditions/frightened-condition-5e/">frightened</a> until the start of its next turn.
MultiattackFour attacks: one bite (4d6+8 piercing plus 6d6 poison, DC 21 Con save or <a href="/rules/conditions/poisoned-condition-5e/">poisoned</a>), one claw, one mace, one tail.
Innate SpellcastingAt will: detect magic, <a href="/spells/offensive/fireball-5e/">fireball</a> (as 6th-level, DC 21). 3/day each: <a href="/spells/utility-control/hold-monster-5e/">hold monster</a>, <a href="/spells/offensive/wall-of-fire-5e/">wall of fire</a>.
Magic ResistanceAdvantage on saving throws against spells and other magical effects.

How to Run This Monster

Pit fiends are generals of Hell's armies. They open with Wall of Fire to split the party, use Fireball on clusters, and wade into melee with devastating multiattacks. Their Fear Aura disrupts formations. They use Hold Monster on dangerous martial characters and focus fire on healers.

Encounter Ideas

A pit fiend is a boss-level threat for high-level parties. It should command legions of lesser devils (bearded devils, chain devils, bone devils) and have a strategic objective beyond combat. The Nine Hells are lawful — a pit fiend might negotiate, make bargains, or honor contracts while still being utterly evil.

Loot
Pit fiend horns and blood are incredibly valuable to summoners and fiend-pact warlocks (5,000+ gp). They carry hell-forged weapons and may possess infernal contracts, scrolls of diabolical pacts, or keys to Hell's vaults.

Common Mistakes

Common Mistake
Forgetting Magic Resistance — the pit fiend has advantage on ALL spell saves
Common Mistake
Not using the Fear Aura — it triggers automatically every round
Common Mistake
Playing the pit fiend as a mindless brute instead of a brilliant commander

DM Tips

DM Tip
Pit fiends should have names, ranks, and agendas in Hell's hierarchy
DM Tip
They make deals — and always honor the letter while violating the spirit
DM Tip
Use lesser devils as a 'preview' of what's coming

Frequently Asked Questions

Sources & Further Reading