Drider 5e Tactics
Large Monstrosity, Chaotic Evil
At a Glance
CR
6
Type
Monstrosity
Size
Large
Alignment
Chaotic Evil
AC
19
HP
123 (13d10 + 52)
Speed30 ft., climb 30 ft.
Ability Scores
str
16
+3
dex
16
+3
con
18
+4
int
13
+1
wis
14
+2
cha
12
+1
Key Abilities
| Ability | Description |
|---|---|
| Fey Ancestry | Advantage on saves against being <a href="/rules/conditions/charmed-condition-5e/">charmed</a>, and magic can't put it to sleep. |
| Spider Climb | Can climb difficult surfaces, including upside down on ceilings, without ability checks. |
| Web Walker | Ignores movement restrictions caused by webbing. |
| Innate Spellcasting | Cha DC 12. At will: <a href="/spells/cantrips/dancing-lights-5e/">dancing lights</a>. 1/day each: darkness, <a href="/spells/utility-control/faerie-fire-5e/">faerie fire</a>. |
How to Run This Monster
Cast darkness and attack from ceiling. Use webs to separate party. Target vulnerable spellcasters.
Encounter Ideas
Use vertical cave systems. Webs everywhere. Drider controls battlefield with darkness and terrain.
Common Mistakes
Common Mistake
Not utilizing their spider climb to attack from unexpected angles
Common Mistake
Forgetting they're cursed drow with tactical intelligence
DM Tips
DM Tip
They're tragic figures—consider adding roleplay opportunities
DM Tip
Place them in three-dimensional combat spaces
Frequently Asked Questions
Sources & Further Reading
- Drider — D&D 5e Wikidot — Full stat block
- Drider — D&D Beyond — Official monster reference
- Drider — Roll20 Compendium — Structured stat block