Drider 5e Tactics

Large Monstrosity, Chaotic Evil

At a Glance

CR
6
Type
Monstrosity
Size
Large
Alignment
Chaotic Evil
AC
19
HP
123 (13d10 + 52)
Speed30 ft., climb 30 ft.

Ability Scores

str
16
+3
dex
16
+3
con
18
+4
int
13
+1
wis
14
+2
cha
12
+1

Key Abilities

AbilityDescription
Fey AncestryAdvantage on saves against being <a href="/rules/conditions/charmed-condition-5e/">charmed</a>, and magic can't put it to sleep.
Spider ClimbCan climb difficult surfaces, including upside down on ceilings, without ability checks.
Web WalkerIgnores movement restrictions caused by webbing.
Innate SpellcastingCha DC 12. At will: <a href="/spells/cantrips/dancing-lights-5e/">dancing lights</a>. 1/day each: darkness, <a href="/spells/utility-control/faerie-fire-5e/">faerie fire</a>.

How to Run This Monster

Cast darkness and attack from ceiling. Use webs to separate party. Target vulnerable spellcasters.

Encounter Ideas

Use vertical cave systems. Webs everywhere. Drider controls battlefield with darkness and terrain.

Loot
Masterwork longsword (150gp), spider silk (200gp), drow poison (1d4 vials, 200gp each).

Common Mistakes

Common Mistake
Not utilizing their spider climb to attack from unexpected angles
Common Mistake
Forgetting they're cursed drow with tactical intelligence

DM Tips

DM Tip
They're tragic figures—consider adding roleplay opportunities
DM Tip
Place them in three-dimensional combat spaces

Frequently Asked Questions

Sources & Further Reading