Displacer Beast 5e

Large Monstrosity, Lawful Evil

At a Glance

CR
3
Type
Monstrosity
Size
Large
Alignment
Lawful Evil
AC
13
HP
85 (10d10 + 30)
Speed40 ft.

Ability Scores

str
18
+4
dex
15
+2
con
16
+3
int
6
-2
wis
12
+1
cha
8
-1

Key Abilities

AbilityDescription
DisplacementAttackers have disadvantage on attack rolls. If hit by an attack, this trait is disrupted until start of next turn.
AvoidanceIf subjected to an effect that allows a Dex save for half damage, takes no damage on success and half on failure.
Tentacle AttackTwo attacks: +6 to hit, reach 10 ft., 7 (1d6+4) bludgeoning damage each.

How to Run This Monster

Ambush from shadows using displacement. Focus fire on one target. Retreat if displacement disrupted.

Encounter Ideas

Ambush in dim light or darkness. Use terrain with lots of cover. Pack hunts with 2-3 beasts.

Loot
Hide worth 300gp (can craft cloak of displacement), tentacles (100gp to wizards for illusion spells).

Common Mistakes

Common Mistake
Forgetting displacement ends when the beast is hit
Common Mistake
Not making them intelligent pack hunters

DM Tips

DM Tip
They hate blink dogs—use this for interesting encounters
DM Tip
Describe their shimmer effect vividly to create tension

Frequently Asked Questions

Sources & Further Reading