Staff of the Magi
The Staff of the Magi is one of the most powerful magic items in all of D&D, representing the pinnacle of arcane achievement. This legendary staff combines incredible versatility, raw power, and a devastating self-destruct option. The staff functions as both a potent magical weapon and an enormous repository of spells, granting the wielder access to some of the most powerful magic in the game. It's said that only a handful of these staffs exist in the entire multiverse, each with its own history of legendary wielders. The staff appears as a magnificent arcane implement, often adorned with crystals, runes, and precious metals.
At a Glance
How It Works
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 50 charges. While holding it, you can expend charges to cast many spells including: Conjure Elemental (7), Dispel Magic (3), Fireball (7th level, 7), Flaming Sphere (2), Ice Storm (4), Invisibility (2), Knock (2), Lightning Bolt (7th level, 7), Passwall (5), Plane Shift (7), Telekinesis (5), Wall of Fire (4), and Web (2). The staff regains 4d6+2 charges daily at dawn. You have advantage on saving throws against spells while holding the staff. The staff can absorb spells targeting only you (not area effects), canceling the spell and storing its energy. The staff can also be broken intentionally to create a massive explosion.
Common Mistakes
DM Tips
Frequently Asked Questions
Sources & Further Reading
- Staff of the Magi — D&D 5e Wikidot — SRD reference
- Staff of the Magi — D&D Beyond — Official reference