Half Plate
Half plate armor consists of shaped metal plates that cover most of the wearer's body, but leaves the legs protected only by greaves and the arms by vambraces. This medium armor represents a balance between the mobility of light armor and the protection of heavy armor. The suit includes gauntlets. Half plate is the best medium armor available, offering AC 15 + Dexterity modifier (max 2). It's favored by clerics, druids (if metal is allowed), rangers, and other characters who want substantial protection while maintaining some Dexterity benefit.
At a Glance
Mechanics
Armor Class: 15 + Dexterity modifier (maximum +2). Medium armor lets you add your Dexterity modifier, up to a maximum of +2, to your AC. You can don half plate in 5 minutes and doff it in 1 minute. Donning with help reduces time by half. No Strength requirement. Stealth Disadvantage: You have disadvantage on Dexterity (Stealth) checks while wearing this armor. Wearing armor without proficiency imposes disadvantage on ability checks, saving throws, and attack rolls involving Strength or Dexterity, and prevents spellcasting.
Common Mistakes
DM Tips
Frequently Asked Questions
Sources & Further Reading
- Half Plate — D&D 5e Wikidot — SRD reference
- Half Plate — D&D Beyond — Official reference