D&D 5e Armor

Armor in D&D 5e protects characters from attacks by increasing their Armor Class (AC). The game divides armor into three categories: light, medium, and heavy. Your class determines which armor types you can wear proficiently. Wearing armor without proficiency imposes disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and prevents you from casting spells.

Light Armor

Light armor is made from flexible, lightweight materials. If you wear light armor, you add your full Dexterity modifier to your AC. Ideal for rogues, rangers, and other agile characters.

ArmorCostArmor Class (AC)StrengthStealthWeight
Padded5 gp11 + Dex modifier-Disadvantage8 lbs
Leather10 gp11 + Dex modifier--10 lbs
Studded Leather45 gp12 + Dex modifier--13 lbs

Medium Armor

Medium armor offers more protection than light armor, but also restricts movement somewhat. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to your AC. Perfect for clerics, druids, and versatile fighters.

ArmorCostArmor Class (AC)StrengthStealthWeight
Hide10 gp12 + Dex modifier (max 2)--12 lbs
Chain Shirt50 gp13 + Dex modifier (max 2)--20 lbs
Scale Mail50 gp14 + Dex modifier (max 2)-Disadvantage45 lbs
Breastplate400 gp14 + Dex modifier (max 2)--20 lbs
Half Plate750 gp15 + Dex modifier (max 2)-Disadvantage40 lbs

Heavy Armor

Heavy armor offers the best protection, but doesn't let you add your Dexterity modifier to your AC. Some heavy armor also slows you down. Heavier armor also reduces your speed by 10 feet if you don't meet the Strength requirement. Designed for fighters, paladins, and front-line warriors.

ArmorCostArmor Class (AC)StrengthStealthWeight
Ring Mail30 gp14-Disadvantage40 lbs
Chain Mail75 gp16Str 13Disadvantage55 lbs
Splint200 gp17Str 15Disadvantage60 lbs
Plate1,500 gp18Str 15Disadvantage65 lbs

Shields

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

ArmorCostArmor Class (AC)StrengthStealthWeight
Shield10 gp+2--6 lbs

Getting Into and Out of Armor

The time it takes to don or doff armor depends on the armor's category:

CategoryDonDoff
Light Armor1 minute1 minute
Medium Armor5 minutes1 minute
Heavy Armor10 minutes5 minutes
Shield1 action1 action

Donning: You can don armor only if you're proficient with it. To don armor, you must incorporate it into your body over the course of the indicated time.

Doffing: To doff armor, you must spend the indicated time removing it. If you have help removing armor, you can reduce the time by half.