Home/Characters/Subclasses/Barbarian/Path of the Beast 5e

Path of the Beast 5e

Barbarians who transform during rage, sprouting natural weapons like claws, fangs, or a tail. Versatile melee options with unique tactical benefits.

Part of the Barbarian class

At a Glance

Parent Class
Barbarian
Subclass Level
3rd level
Source
Tasha's Cauldron of Everything
Focus
Shapeshifting natural weapons (claws, tail, bite) for versatile combat

Key Features

FeatureLevelDescription
Form of the Beast3rdWhen raging, manifest one natural weapon: Bite (1d8+healing on hit below half HP), Claws (1d6 each, extra attack), or Tail (1d8 reach, +1d8 AC reaction).
Bestial Soul6thNatural weapons count as magical. Choose swim speed, climb speed, or extended jump distance.
Infectious Fury10thWhen you hit with natural weapon, target makes WIS save or takes 2d12 psychic damage OR attacks a creature you choose.
Call the Hunt14thWhen raging, willing allies within 30ft gain 1d6 damage bonus on attacks. You gain 5 temp HP per creature that accepts.

Common Mistakes

Common Mistake
Forgetting to choose which natural weapon to manifest each rage
Common Mistake
Not using the Tail's +1d8 AC reaction - it's excellent defense
Common Mistake
Missing that Claws get an extra attack, making them the best damage option for TWF builds

DM Tips

DM Tip
Beast barbarians are very versatile - different situations call for different weapons
DM Tip
Bite's healing triggers often at low HP, making them self-sustaining
DM Tip
Infectious Fury can turn enemies against each other - dramatic moments!

Sources & Further Reading