Order of the Mutant 5e
Blood hunters who use mutagenic formulas to temporarily enhance their bodies, gaining powerful buffs with corresponding side effects.
At a Glance
Parent Class
Blood Hunter
Subclass Level
3rd level
Source
Critical Role
Focus
Mutagenic formulas granting temporary physical enhancements with side effects
Key Features
| Feature | Level | Description |
|---|---|---|
| Formulas | 3rd | Learn 3 mutagen formulas (more at higher levels). Create mutagens during short rest. |
| Mutagencraft | 3rd | As bonus action, consume mutagen for benefit and drawback lasting until short rest. Can have one active (more later). |
| Strange Metabolism | 7th | Immunity to poison damage and poisoned condition. Can end mutagen early as bonus action. |
| Brand of Axiom | 11th | Branded creature can't move more than 30ft from you, teleportation fails, and can't become invisible/hidden. |
| Blood Curse of Corrosion | 15th | New blood curse that deals acid damage and reduces AC. |
| Exalted Mutation | 18th | One mutagen's drawback doesn't affect you. |
Common Mistakes
Common Mistake
Ignoring mutagen drawbacks - they're significant debuffs
Common Mistake
Not preparing the right mutagens for expected challenges
Common Mistake
Forgetting you can end mutagens early at 7th level
DM Tips
DM Tip
The Witcher inspiration is strong - lean into the alchemist fantasy
DM Tip
Mutagen choices create interesting tactical decisions
DM Tip
The drawbacks are real - exploit them if targeting a Mutant blood hunter
Frequently Asked Questions
Sources & Further Reading
- Blood Hunter: Order of the Mutant — D&D 5e Wikidot — Full SRD subclass text
- Blood Hunter — D&D Beyond — Official class reference