Armorer 5e
Artificers who specialize in arcane armor, creating magical power suits that can switch between defensive Guardian mode and stealthy Infiltrator mode. Armorers are versatile tanks or infiltrators.
At a Glance
Parent Class
Artificer
Subclass Level
3rd level
Source
Tasha's Cauldron of Everything
Focus
Arcane armor with Guardian or Infiltrator modes for tanking or stealth
Key Features
| Feature | Level | Description |
|---|---|---|
| Arcane Armor | 3rd | Turn any heavy armor into arcane armor that you're proficient with, can don/doff as an action, and can use as spellcasting focus. |
| Armor Model | 3rd | Choose Guardian (thunder gauntlets, temp HP, taunt) or Infiltrator (lightning launcher, speed, stealth) mode. Switch on short rest. |
| Extra Attack | 5th | Attack twice when taking the Attack action. |
| Armor Modifications | 9th | Armor counts as separate items for infusions - helmet, suit, boots, and weapon (4 infusions on one armor!). |
| Perfected Armor | 15th | Guardian: pull enemies 30ft and knock prone. Infiltrator: deal extra lightning damage once per turn. |
Common Mistakes
Common Mistake
Forgetting you can switch armor modes on a short rest
Common Mistake
Not using the Guardian mode's taunt effectively to protect allies
Common Mistake
Missing that Armor Modifications lets you stack 4 infusions on your armor
DM Tips
DM Tip
Guardian mode makes excellent tanks with forced disadvantage on attacking others
DM Tip
Infiltrator mode has no stealth disadvantage in heavy armor - great for scouting
DM Tip
The armor is flexible - encourage creative uses of both modes
Sources & Further Reading
- Artificer: Armorer — D&D 5e Wikidot — Full SRD subclass text
- Artificer — D&D Beyond — Official class reference