Alchemist 5e
Masters of potions and experimental elixirs who can create magical concoctions with unpredictable but beneficial effects. Alchemists focus on healing and support through their Experimental Elixir feature.
At a Glance
Parent Class
Artificer
Subclass Level
3rd level
Source
Eberron: Rising from the Last War
Focus
Healing and experimental elixirs with random effects
Key Features
| Feature | Level | Description |
|---|---|---|
| Experimental Elixir | 3rd | Create magical elixirs with random beneficial effects like healing, flight, or transformation during long rests or by expending spell slots. |
| Alchemical Savant | 5th | Add INT modifier to healing or damage from alchemist spells cast through alchemist's supplies. |
| Restorative Reagents | 9th | Elixirs grant temporary HP, and cast Lesser Restoration for free INT mod times per long rest. |
| Chemical Mastery | 15th | Resistance to acid and poison damage, immunity to poisoned condition. Cast Greater Restoration and Heal once each per long rest without slots. |
Common Mistakes
Common Mistake
Forgetting you can spend a spell slot to create additional elixirs beyond the free one
Common Mistake
Not tracking which random elixir effect you rolled each long rest
Common Mistake
Overlooking that Alchemical Savant requires using alchemist's supplies as a spellcasting focus
DM Tips
DM Tip
The random elixir table adds fun unpredictability - lean into it narratively
DM Tip
Alchemists excel at out-of-combat healing and utility
DM Tip
Their spell list includes Healing Word and Mass Healing Word - excellent support
Sources & Further Reading
- Artificer: Alchemist — D&D 5e Wikidot — Full SRD subclass text
- Artificer — D&D Beyond — Official class reference