Minotaur 5e
Minotaurs are powerful humanoids with the head and horns of a bull. They stand over 6 feet tall with muscular builds. Minotaurs are natural warriors who value strength and honor. In Ravnica, they are members of various guilds, particularly the Boros Legion and Gruul Clans. Minotaurs have an innate sense of direction and never get lost, making them excellent guides and explorers.
At a Glance
Ability Scores
+2 Strength, +1 Constitution
Size
Medium
Speed
30 ft.
Languages
Common, Minotaur
Source
Guildmasters' Guide to Ravnica / Monsters of the Multiverse
Racial Traits
| Trait | Description |
|---|---|
| Horns | Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier. |
| Goring Rush | Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action. |
| Hammering Horns | Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 10 feet away from you. |
| Labyrinthine Recall | You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track. |
Common Mistakes
Common Mistake
Forgetting Goring Rush requires both the Dash action and 20 feet of movement
Common Mistake
Not using Hammering Horns for battlefield control
Common Mistake
Thinking both Goring Rush and Hammering Horns can be used on the same turn (they both use bonus actions)
Common Mistake
Not leveraging Labyrinthine Recall for exploration
DM Tips
DM Tip
Minotaurs make excellent barbarians, fighters, and paladins
DM Tip
Goring Rush and Hammering Horns provide excellent mobility and control
DM Tip
Their natural weapons are useful when disarmed
DM Tip
Labyrinthine Recall makes them invaluable in maze-like dungeons
DM Tip
Consider themes of honor, strength, and overcoming bestial stereotypes
DM Tip
They work well in Ravnica or any setting with monstrous playable races
Frequently Asked Questions
Sources & Further Reading
- Minotaur — D&D 5e Wikidot — Full SRD race text
- Minotaur — D&D Beyond — Official race reference
- Minotaur Handbook — RPGBOT — Race optimization guide