Eladrin 5e

Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. They are deeply connected to the changing seasons, with their appearance and mood shifting to reflect the season they embody. Eladrin can change their season after finishing a long rest, aligning themselves with spring, summer, autumn, or winter.

At a Glance

Ability Scores
+2 Dexterity, +1 Intelligence
Size
Medium
Speed
30 ft.
Languages
Common, Elvish
Source
Mordenkainen's Tome of Foes / Monsters of the Multiverse

Racial Traits

TraitDescription
DarkvisionYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Fey AncestryYou have advantage on saving throws against being <a href="/rules/conditions/charmed-condition-5e/">charmed</a>, and magic can't put you to sleep.
Fey StepAs a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season.
Keen SensesYou have proficiency in the Perception skill.
TranceElves don't need to sleep. Instead, they meditate deeply for 4 hours a day.

Subraces

SubraceBonus
Spring EladrinAfter using Fey Step, you can touch one willing creature within 5 feet. That creature can teleport to an unoccupied space within 5 feet of your destination.
Summer EladrinAfter using Fey Step, each creature of your choice within 5 feet of you takes fire damage equal to your proficiency bonus.
Autumn EladrinAfter using Fey Step, up to two creatures of your choice within 10 feet must succeed on a Wisdom saving throw (DC 8 + proficiency + Intelligence modifier) or be <a href="/rules/conditions/charmed-condition-5e/">charmed</a> by you for 1 minute or until you or your companions damage them.
Winter EladrinAfter using Fey Step, one creature of your choice within 5 feet must succeed on a Wisdom saving throw (DC 8 + proficiency + Intelligence modifier) or be <a href="/rules/conditions/frightened-condition-5e/">frightened</a> of you until the end of your next turn.

Common Mistakes

Common Mistake
Forgetting Fey Step recharges on a short rest, not just long rest
Common Mistake
Not tracking which season you're currently in
Common Mistake
Trying to use seasonal effects before reaching 3rd level
Common Mistake
Forgetting Fey Step is a bonus action, allowing you to attack on the same turn
Common Mistake
Not choosing season after each long rest (it can be changed)

DM Tips

DM Tip
Eladrin personalities should reflect their current season - encourage roleplay
DM Tip
The teleport is tactically versatile - works for escape, positioning, or closing distance
DM Tip
Feywild connections provide excellent plot hooks and NPC opportunities
DM Tip
Each season offers different tactical options - Spring for ally mobility, Summer for damage, Autumn for control, Winter for defense
DM Tip
Consider how changing seasons affects the character's demeanor and decisions

Frequently Asked Questions

Sources & Further Reading