Triton 5e
Tritons are aquatic humanoids native to the Elemental Plane of Water who guard the ocean depths from evil. They have blue-green skin, fins, and webbed hands and feet. Tritons are guardians and protectors who view themselves as caretakers of the sea. They are proud, sometimes arrogant, and believe it is their duty to protect the surface world from the horrors of the deep.
At a Glance
Ability Scores
+1 Strength, +1 Constitution, +1 Charisma
Size
Medium
Speed
30 ft., swim 30 ft.
Languages
Common, Primordial
Source
Volo's Guide to Monsters / Monsters of the Multiverse
Racial Traits
| Trait | Description |
|---|---|
| Amphibious | You can breathe air and water. |
| Control Air and Water | You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast Gust of Wind with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells. |
| Darkvision | You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. |
| Emissary of the Sea | You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. |
| Guardians of the Depths | You have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment. |
Common Mistakes
Common Mistake
Forgetting tritons can breathe both air and water (fully amphibious)
Common Mistake
Not tracking the level requirements for Control Air and Water spells
Common Mistake
Thinking Emissary of the Sea allows full conversation (only simple ideas)
Common Mistake
Not leveraging cold resistance in appropriate environments
Common Mistake
Forgetting they ignore underwater combat penalties and pressure
DM Tips
DM Tip
Tritons excel in aquatic campaigns and coastal adventures
DM Tip
They make great paladins, fighters, and clerics
DM Tip
Their guardianship mentality creates interesting roleplay as protectors
DM Tip
Control Air and Water provides excellent utility spells
DM Tip
Emissary of the Sea helps with aquatic creatures and elementals
DM Tip
Consider their pride and duty as sources of character motivation
DM Tip
Guardians of the Depths makes them immune to underwater hazards
Frequently Asked Questions
Sources & Further Reading
- Triton — D&D 5e Wikidot — Full SRD race text
- Triton — D&D Beyond — Official race reference
- Triton Handbook — RPGBOT — Race optimization guide