Tough
Complete guide to the Tough feat in D&D 5e. Gain massive HP increases, improve survivability, and become nearly unkillable with this simple but powerful feat.
Benefit
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Mechanics
Tough is a straightforward feat that dramatically increases your durability: **Retroactive HP Increase:** Your hit point maximum increases by twice your level when you take this feat. If you take it at 4th level, you immediately gain 8 HP. **Ongoing HP Increase:** Whenever you gain a level, your hit point maximum increases by an additional 2 HP beyond your normal Hit Die + CON modifier. **The Math:** - At level 4: +8 HP - At level 8: +16 HP - At level 12: +24 HP - At level 20: +40 HP **Important Details:** - This is retroactive - you get HP for all previous levels - It's equivalent to +2 CON for HP purposes, but doesn't improve CON saves - Works with temporary HP and other HP increases - Affects your maximum HP, not current HP
Synergies
- *Barbarian Rage - More HP means more time spent raging and tanking
- *Bear Totem Barbarian - Resistance to damage makes the extra HP even more valuable
- *Hill Dwarf - Stack with Dwarven Toughness for incredible HP
- *Abjuration Wizard Arcane Ward - More HP to survive while your ward recharges
- *Front-line fighters - Anyone who takes hits benefits
- *Durable feat - Stack for even more HP
- *False Life spell - More base HP means bigger buffer
Common Mistakes
DM Tips
Sources & Further Reading
- Tough — D&D 5e Wikidot — Full SRD feat text
- Feats — D&D Beyond — Official feat list