Skulker
Complete guide to the Skulker feat in D&D 5e. Hide in light obscurement, conceal your position when you miss with ranged attacks, and see through dim light perfectly.
Benefit
You can hide more easily, maintain stealth after missed ranged attacks, and see through dim light without penalty.
Mechanics
Skulker enhances your stealth and perception capabilities: **Hide in Light Obscurement:** You can try to hide when you are lightly obscured from the creature from which you are hiding (such as dim light, patchy fog, or moderate foliage). **Missed Attacks Don't Reveal:** When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. **Dim Light Vision:** You can see in dim light within 60 feet of you as if it were bright light. **Important Details:** - Light obscurement includes dim light, allowing indoor/nighttime hiding - Missing ranged attacks normally reveals your position - this prevents that - Dim light vision doesn't grant darkvision (can't see in total darkness) - Works best for stealth-focused characters - Synergizes with hiding and sniping tactics
Synergies
- *Rogue Sneak Attack - Hide, attack, stay hidden if you miss
- *Sharpshooter feat - Long-range sniping from concealment
- *Ranger - Natural explorer and stealth focus
- *Wood Elf - Mask of the Wild lets you hide in natural phenomena
- *Gloom Stalker Ranger - Invisible in darkness, hide in dim light with Skulker
- *Pass Without Trace - Enhance stealth checks while hiding
- *Assassin Rogue - Stay hidden for surprise rounds
Common Mistakes
DM Tips
Sources & Further Reading
- Skulker — D&D 5e Wikidot — Full SRD feat text
- Feats — D&D Beyond — Official feat list