Grappler
Complete guide to the Grappler feat in D&D 5e. Pin enemies, gain advantage on attacks against grappled foes, and become a master wrestler.
Benefit
You gain advantage on attacks against creatures you're grappling and can restrain them, though you also become restrained in the process.
Mechanics
Grappler enhances your ability to control enemies through grappling: **Advantage on Grappled Creatures:** You have advantage on attack rolls against a creature you are grappling. **Pin Action:** You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. **Important Details:** - Advantage applies to attack rolls, not damage - Pinning restrains both you and the target - Restrained creatures have disadvantage on attack rolls and DEX saves - Attacks against restrained creatures have advantage - Pinning uses your action, so plan accordingly - You must already be grappling to use the pin action
Synergies
- *Tavern Brawler feat - Grapple as bonus action after unarmed strike
- *Shield Master - Shove prone after grappling for more advantage
- *Barbarian Rage - Advantage on STR checks makes grappling easier
- *Rune Knight Fighter - Grapple huge creatures
- *Athletics expertise - Ensure grapple and pin success
- *Enlarge/Reduce spell - Become larger to grapple bigger creatures
Common Mistakes
DM Tips
Sources & Further Reading
- Grappler — D&D 5e Wikidot — Full SRD feat text
- Feats — D&D Beyond — Official feat list