D&D Point Buy Calculator
Interactive Point Buy calculator for D&D 5e. Spend your 27 points, apply racial bonuses, and optimize your ability scores with our free tool.
Jump to
Point Buy Calculator
Point Buy Rules
Point Buy is an ability score generation method that gives players 27 points to spend on ability scores.
Basic Rules:
- You have 27 points to spend
- All ability scores start at 8
- You can increase scores by spending points
- Maximum score is 15 before racial bonuses
- Minimum score is 8 (you can't go lower)
- Score 9: 1 point (8→9)
- Score 10: 2 points (8→10)
- Score 11: 3 points (8→11)
- Score 12: 4 points (8→12)
- Score 13: 5 points (8→13)
- Score 14: 7 points (8→14)
- Score 15: 9 points (8→15)
After Point Buy:
Apply racial bonuses after spending your points. This can bring scores above 15 at 1st level.
Why Use Point Buy?
- More balanced than rolling
- More flexible than Standard Array
- Prevents extremely high or low stats
- Fair for all players
- Allows customization within balanced limits
Point Buy Strategies
Common Approaches:
The "Two High" Method:
- Put 15 in your primary stat (9 points)
- Put 14 in your secondary stat (7 points)
- Put 14 in another useful stat (7 points)
- Put 12 in a fourth stat (4 points)
- Leave two stats at 8
- Total: 27 points
- Result: 15, 14, 14, 12, 8, 8
- Avoid dump stats (nothing below 10)
- Put 15 in primary stat (9 points)
- Put 14 in secondary stat (7 points)
- Spread remaining 11 points across other stats
- Result: 15, 14, 12, 11, 10, 10 or similar
- Aim for odd numbers to maximize half-feat benefits
- Put 15 in primary stat (gets rounded to 16 with half-feat)
- Put 13, 13, 13 in other useful stats (can all become 14 eventually)
- Result: 15, 13, 13, 13, 10, 8 or similar
Fighter (Strength-based):
- STR 15, CON 14, DEX 14, WIS 10, INT 8, CHA 8
- With Mountain Dwarf: STR 17, CON 16, excellent survivability
- INT 15, DEX 14, CON 14, WIS 12, CHA 8, STR 8
- With High Elf: INT 17, DEX 16, DEX 16, great defense and casting
- DEX 15, CON 14, INT 14, WIS 10, CHA 8, STR 8
- With Lightfoot Halfling: DEX 17, CON 14, great for Arcane Trickster
- WIS 15, CON 14, STR 14, DEX 10, INT 8, CHA 8
- With Hill Dwarf: WIS 16, CON 15, durable support
- CHA 15, CON 14, DEX 14, INT 10, WIS 8, STR 8
- With Half-Elf: CHA 17, CON 15, DEX 15, strong all-around
- Maximize primary stat and minimize dump stats
- Put 15 in primary (9 points)
- Put 15 in secondary (9 points)
- Put 13 in tertiary (5 points)
- Put 10 in fourth (2 points)
- Put 10 in fifth (2 points)
- Leave one at 8
- Total: 27 points
- Result: 15, 15, 13, 10, 10, 8
Point Buy Calculators
Online Point Buy Calculators:
Chicken Dinner's Point Buy Calculator
- Most popular and user-friendly
- Shows point costs clearly
- Can apply racial bonuses
- Mobile-friendly
- URL: chicken-dinner.com/5e/5e-point-buy.html
- Official integrated calculator
- Part of full character creation
- Shows final stats with racial bonuses
- Requires D&D Beyond account
- Integrated into character builder
- Legacy tool (no longer maintained)
- Still functional
- Various apps available on iOS and Android
- Search "5e point buy" in app stores
- Good for on-the-go planning
- Many available on Reddit and Google Sheets
- Can customize for houserules
- Good for experimenting with builds
Simply use the point costs listed above:
1. Start with all scores at 8
2. Add points based on desired final scores
3. Ensure total doesn't exceed 27
4. Verify no score exceeds 15
5. Apply racial bonuses
Using Calculators Effectively:
- Try multiple combinations before committing
- Consider racial bonuses (use races that boost your key stats)
- Think about your 4th level ASI or feat
- Plan for odd scores if you want half-feats
- Don't stress about perfection - most arrays work fine
Point Buy vs Other Methods
Point Buy vs Standard Array:
Standard Array: 15, 14, 13, 12, 10, 8
- Pre-determined scores
- Faster (no decisions needed)
- Equivalent to a specific point buy spread
- Less flexible than point buy
Point Buy is strictly better IF you want customization. You can recreate Standard Array with point buy, but you can also do other combinations.
Point Buy vs Rolling (4d6 Drop Lowest):
Rolling Advantages:
- Can get stats higher than 15
- Exciting and random
- Potential for very powerful characters
- Traditional method
- Can get very weak stats
- Unbalanced party (some players much stronger)
- Feels bad if you roll poorly
- Can't optimize freely
- Perfectly balanced
- Reliable minimum power level
- Everyone has fair starting point
- Can plan your build
- Can't get stats above 15 before racial bonuses
- Less excitement from randomness
- No chance of exceptional stats
When to Use Point Buy:
- You want balanced party
- Players are experienced and want to optimize
- Campaign is challenging
- You want predictable power levels
- New players who might be overwhelmed
- Quick character creation
- You want balanced party with no decisions
- You're okay with power imbalance
- Players enjoy gambling
- Campaign is sandbox/low stakes
- You can adjust difficulty on the fly
- You have safety nets (reroll if total too low, use Standard Array if unhappy, etc.)
- Roll, but can use Standard Array if rolls are bad
- Roll, but minimum 72 total (sum of all six scores)
- Roll as a group, everyone uses the same array
- Point buy with 30 points instead of 27
- Point buy with max of 16 instead of 15
Optimizing Point Buy
General Optimization Principles:
Maximize Your Primary Stat:
- Always put 15 in your most important ability
- Use races that boost that stat (+2 racial bonus)
- Result: 17 at 1st level, can reach 20 by 8th level
- 14 costs 7 points, gives +2 modifier
- 15 costs 9 points, gives +2 modifier
- The +1 score difference only matters for:
- Multiclass prerequisites
- Breaking grapples (raw score used)
- Usually better to put 14 in secondary stats, save 2 points
- Leaving stats at 8 gives more points for important stats
- But -1 modifier can hurt in unexpected situations
- "Safe" dump stats by class:
- Casters: STR, sometimes DEX (if using Mage Armor)
- Everyone needs CON for HP
Even vs Odd Scores:
- Modifiers only change every 2 points
- 14 and 15 both give +2 modifier
- Odd scores are "wasted" at 1st level
- BUT odd scores pair well with half-feats (+1 ASI)
- If you plan to take Resilient (CON), consider 13 CON instead of 14
- Choose race based on ability score synergy
- +2/+1 races (standard): Match to your primary/secondary stats
- Custom Lineage (Tasha's): Put +2 anywhere, incredibly flexible
- Variant Human: +1/+1 anywhere, plus feat at 1st level
Maximum Main Stat (15+2 racial = 17):
- 15, 14, 14, 12, 8, 8 (27 points)
- Best for SAD (Single Ability Dependent) classes
- Leaves two dump stats
- 15, 14, 13, 12, 10, 8 (27 points)
- Only one dump stat
- Good for skill-heavy characters
- 15, 15, 13, 10, 8, 8 (27 points)
- For Monk (DEX/WIS) or Paladin (STR/CHA) or Barbarian (STR/CON)
- Needs race that boosts both main stats
- 15, 15, 15, 8, 8, 8 (27 points)
- Terrible at 1st level (wasted modifiers)
- Amazing if you plan three half-feats
- High risk, high reward
- Never dump CON (HP is too valuable)
- Consider 14 DEX even for heavy armor users (max medium armor benefit)
- WIS saves are common, don't dump WIS lightly
If your race gives +2 to your main stat, you start with 17 (15+2). This means:
- 18 at 4th level (one ASI)
- 20 at 8th level (two ASIs)
- You're ahead of the curve on your main stat
- Your character concept requires specific stats
- You want to roleplay certain strengths/weaknesses
- Your party needs specific roles filled
- You're playing a low-stakes campaign
- Optimization isn't fun for you
Remember: The difference between optimized and unoptimized characters is usually small. D&D 5e is fairly forgiving. Play what sounds fun!