Wizard 5e

Masters of arcane magic who study spellbooks to prepare from the largest spell list in the game. Wizards are versatile casters with ritual casting, spell schools, and unmatched magical flexibility.

At a Glance

Hit Die
d6
Primary Ability
Intelligence
Saving Throws
Intelligence, Wisdom
Armor
None
Weapons
Daggers, darts, slings, quarterstaffs, light crossbows
Spellcasting
Full caster (Intelligence)

Key Features

FeatureLevelDescription
Spellcasting1stSpellbook with 6 spells at 1st level. Learn 2 per level and copy found spells. Prepare INT mod + level spells daily.
Arcane Recovery1stOnce per day during short rest, recover spell slots with combined level up to half wizard level (rounded up).
Arcane Tradition2ndSchool of magic specialization granting bonus features and cheaper spell copying.
Spell Mastery18thChoose one 1st and one 2nd level spell to cast at-will without slots.
Signature Spells20thTwo 3rd level spells are always prepared and can each be cast once without slots per short rest.

Subclasses

SubclassSourceFocus
School of AbjurationPlayer's HandbookArcane Ward absorbing damage and protective magic
School of ConjurationPlayer's HandbookSummoning creatures/objects and teleportation
School of DivinationPlayer's HandbookPortent dice to replace d20 rolls (extremely powerful)
School of EnchantmentPlayer's HandbookCharm and mind control with longer durations
School of EvocationPlayer's HandbookSculpt Spells to protect allies from Fireball and maximize damage
School of IllusionPlayer's HandbookMaking illusions real and improved Minor Illusion
School of NecromancyPlayer's HandbookUndead minion army and HP drain
School of TransmutationPlayer's HandbookTransforming objects and transmuter's stone buffs
War MagicXanathar's Guide to EverythingAC/save bonuses and mixing cantrips with defense
Chronurgy MagicExplorer's Guide to WildemountTime manipulation forcing rerolls and delaying spell effects
Graviturgy MagicExplorer's Guide to WildemountGravity control for movement and advantage manipulation
Order of ScribesTasha's Cauldron of EverythingAwakened spellbook changing damage types and ritual casting speed
BladesingingTasha's Cauldron of EverythingMelee gish combat (see bladesinger-5e)

Common Mistakes

Common Mistake
Common Mistake
Forgetting you can prepare different spells after long rest - wizards adapt daily
Common Mistake
Missing that you can learn spells from scrolls and other spellbooks (50gp and 2 hours per spell level)
Common Mistake
Not using Arcane Recovery - it's a free short rest slot refresh

DM Tips

DM Tip
Wizards know the most spells in the game - expect creative solutions
DM Tip
Divination Portent can trivialize encounters by forcing failures/successes
DM Tip
Spellbooks are valuable treasure and can be stolen/destroyed
DM Tip
They're incredibly versatile but fragile (d6 hit die, no armor) - target them in combat

Frequently Asked Questions

Sources & Further Reading