Sculpt Spells

Sculpt Spells is the signature feature of the School of Evocation, allowing you to protect allies from your area-of-effect damage spells like Fireball.

Part of the Wizard class

At a Glance

Class
Wizard
Level
2nd (School of Evocation)

How It Works

<p>When you cast an <strong>evocation spell that affects other creatures you can see</strong>, you can choose a number of them equal to <strong>1 + the spell's level</strong>. These creatures <strong>automatically succeed</strong> on their saving throws and take <strong>no damage</strong> if they would normally take half on a success.</p> <p><strong>Key Points:</strong></p> <ul> <li>Works only on evocation spells (check the spell school)</li> <li>Protected creatures must be ones you can see</li> <li>Number protected = 1 + spell level (so 4 creatures for Fireball)</li> <li>They take ZERO damage, not half - even if the spell normally deals half on success</li> </ul> <p><strong>Creatures Protected by Spell Level:</strong></p> <table class="ref-table"> <tr><th>Spell Level</th><th>Creatures Protected</th><th>Example Spell</th></tr> <tr><td>1st</td><td>2</td><td>Burning Hands</td></tr> <tr><td>2nd</td><td>3</td><td>Shatter</td></tr> <tr><td>3rd</td><td>4</td><td>Fireball</td></tr> <tr><td>4th</td><td>5</td><td>Ice Storm</td></tr> <tr><td>5th</td><td>6</td><td>Cone of Cold</td></tr> </table> <p><strong>The Classic Combo:</strong> Drop Fireball centered on the melee fighter surrounded by enemies. Your fighter takes 0 damage while everything else takes 8d6. This is why Evocation wizards are beloved by frontline fighters.</p> <p><strong>Best Spells for Sculpt Spells:</strong></p> <ul> <li><strong>Fireball:</strong> The classic - huge AoE, protect 4 allies</li> <li><strong>Cone of Cold:</strong> Even bigger area, protect 6 allies</li> <li><strong>Shatter:</strong> Good early option, protect 3 allies</li> <li><strong>Synaptic Static:</strong> Psychic damage + INT save debuff</li> </ul> <p><strong>Important:</strong> This doesn't protect creatures from secondary effects - if a spell has conditions beyond damage (like Sickening Radiance's exhaustion), protected creatures still auto-succeed but might have other consequences from being in the area.</p>

Sources & Further Reading