Rogue 5e

Skilled experts who strike from shadows with devastating Sneak Attacks. Rogues excel at skills, avoiding danger, and dealing massive single-target damage.

At a Glance

Hit Die
d8
Primary Ability
Dexterity
Saving Throws
Dexterity, Intelligence
Armor
Light armor
Weapons
Simple weapons, hand crossbows, longswords, rapiers, shortswords

Key Features

FeatureLevelDescription
Expertise1stDouble proficiency bonus for two skills. Gain two more at 6th level.
Sneak Attack1stOnce per turn, deal extra damage (1d6 scaling to 10d6) when you have advantage or ally is within 5 ft of target.
Thieves' Cant1stSecret language and code for leaving hidden messages.
Cunning Action2ndBonus action to Dash, Disengage, or Hide.
Uncanny Dodge5thUse reaction to halve damage from one attack you can see.
Evasion7thTake no damage on successful DEX save (half on failure) for effects that deal half damage on save.

Subclasses

SubclassSourceFocus
ThiefPlayer's HandbookUse objects as bonus action, climb at full speed, Use Magic Device at 13th to use any magic item
AssassinPlayer's HandbookAdvantage against creatures that haven't acted yet, auto-crit on surprised creatures, disguise mastery
Arcane TricksterPlayer's Handbook1/3 spellcaster with wizard spells, Mage Hand at range, steal with magic
InquisitiveXanathar's Guide to EverythingSherlock Holmes rogue, bonus to Insight/Investigation, Sneak Attack without advantage if enemy has no allies nearby
MastermindXanathar's Guide to EverythingHelp as bonus action at 30 feet, mimic accents, disguise and impersonation expert
ScoutXanathar's Guide to EverythingMobility-focused, reaction to move away from enemies, advantage on initiative, expertise in Nature/Survival
SwashbucklerXanathar's Guide to EverythingDashing duelist, Sneak Attack without allies if 1v1, Charisma to initiative, free Disengage after attacking
PhantomTasha's Cauldron of EverythingDeath-themed, deal damage to two creatures, collect soul trinkets, communicate with dead
SoulknifeTasha's Cauldron of EverythingPsionic rogue with psychic blades, telepathy, roll d20 after Sneak Attack to regain psi die

Common Mistakes

Common Mistake
Thinking Sneak Attack requires hiding - you just need advantage or an ally within 5 feet of the enemy
Common Mistake
Not realizing Sneak Attack works on opportunity attacks - it's once per turn, not once per round
Common Mistake
Forgetting Uncanny Dodge only works against one attack per round - choose wisely
Common Mistake
Overlooking that Sneak Attack requires finesse or ranged weapon - no Sneak Attack with a greataxe
Common Mistake
Not using Cunning Action Hide in combat - hiding and attacking with advantage is core rogue strategy

DM Tips

DM Tip
Rogues need opportunities to hide and reposition - provide cover and shadows
DM Tip
Reliable Talent at 11th level means they rarely fail skill checks - let them feel competent
DM Tip
Assassins need surprise to shine - clearly communicate surprise rules and stealth mechanics

Frequently Asked Questions

Sources & Further Reading